Add legacy animations support

This commit is contained in:
2026-07-19 21:46:45 -04:00
parent d805d2985a
commit 0e30d214b3
3 changed files with 43 additions and 8 deletions
+2 -3
View File
@@ -12,13 +12,12 @@ A more customizable replacement for the built-in Pebble action bar.
- Custom height - Custom height
- Custom x/y positions - Custom x/y positions
- Legacy Pebble SDK 2.X-style preset - Legacy Pebble SDK 2.X-style preset
- Includes corner radius, shortened height, and invert-style press animations
### Removed Features ### Removed Features
- Anything to do with back button overrides - Anything to do with back button overrides
- Fully custom animations - Fully custom animations
- Built-in animations can still be customized - Built-in move animations can still be customized
- Duration, move distance/direction, and move axis are all configurable - Duration, move distance/direction, and move axis are all configurable
- Round style - Round style
- Using a rectangular bar on a round watch saves space and IMO looks way better - Using a rectangular bar on a round watch saves space and IMO looks way better
- Use custom corner radius for a nice effect on round watches! - Use custom corner radius for a nice effect on round watches!
### Pending Features
- Legacy (background invert) animations support
+38 -3
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@@ -90,6 +90,12 @@ static void s_animate_icon(NeatBarLayer *neat_bar, uint8_t button_index, bool is
*pressed = false; *pressed = false;
} }
// legacy animation: no icon movement, just invert the background third
if (neat_bar->animations_legacy_pressed_color) {
layer_mark_dirty(neat_bar->main_layer);
return;
}
Layer *layer = bitmap_layer_get_layer(bitmap_layer); Layer *layer = bitmap_layer_get_layer(bitmap_layer);
GRect home = s_get_home_frame(neat_bar, button_index); GRect home = s_get_home_frame(neat_bar, button_index);
@@ -139,9 +145,28 @@ static void s_select_up_handler(ClickRecognizerRef recognizer, void *context) {
} }
static void s_main_layer_update_proc(Layer *layer, GContext *ctx) { static void s_main_layer_update_proc(Layer *layer, GContext *ctx) {
NeatBarLayer *neat_bar = s_current_neat_bar;
GRect bounds = layer_get_bounds(layer);
graphics_context_set_antialiased(ctx, false); graphics_context_set_antialiased(ctx, false);
graphics_context_set_fill_color(ctx, s_current_neat_bar->background_color); graphics_context_set_fill_color(ctx, neat_bar->background_color);
graphics_fill_rect(ctx, layer_get_bounds(layer), s_current_neat_bar->corner_radius, s_current_neat_bar->x_offset > 0 ? GCornersAll : GCornersLeft); graphics_fill_rect(ctx, bounds, neat_bar->corner_radius, neat_bar->x_offset > 0 ? GCornersAll : GCornersLeft);
// Legacy animation: invert the background third for any pressed button
if (neat_bar->animations_legacy_pressed_color) {
int16_t third_height = bounds.size.h / 3;
graphics_context_set_fill_color(ctx, *neat_bar->animations_legacy_pressed_color);
if (neat_bar->up_pressed) {
graphics_fill_rect(ctx, GRect(1, 1, bounds.size.w - 2, third_height - 2), 0, GCornerNone);
}
if (neat_bar->select_pressed) {
graphics_fill_rect(ctx, GRect(1, third_height + 1, bounds.size.w - 2, third_height - 2), 0, GCornerNone);
}
if (neat_bar->down_pressed) {
graphics_fill_rect(ctx, GRect(1, third_height * 2 + 1, bounds.size.w - 2, bounds.size.h - third_height * 2 - 2), 0, GCornerNone);
}
}
} }
static void s_base_click_config_provider(void *config_context) { static void s_base_click_config_provider(void *config_context) {
@@ -301,6 +326,15 @@ void neat_bar_layer_set_background_color(NeatBarLayer *neat_bar, GColor backgrou
layer_mark_dirty(neat_bar->main_layer); layer_mark_dirty(neat_bar->main_layer);
} }
// default: NULL (null disables legacy animations)
void neat_bar_layer_set_animations_type(NeatBarLayer *neat_bar, GColor8 *pressed_color) {
if (pressed_color->argb == neat_bar->animations_legacy_pressed_color->argb) {
return;
}
neat_bar->animations_legacy_pressed_color = pressed_color;
layer_mark_dirty(neat_bar->main_layer);
}
// default: 0 // default: 0
void neat_bar_layer_set_spread(NeatBarLayer *neat_bar, int8_t spread) { void neat_bar_layer_set_spread(NeatBarLayer *neat_bar, int8_t spread) {
if (spread == neat_bar->spread) { if (spread == neat_bar->spread) {
@@ -366,9 +400,10 @@ NeatBarLayer *neat_bar_layer_create() {
neat_bar->corner_radius = 0; neat_bar->corner_radius = 0;
neat_bar->x_offset = 0; neat_bar->x_offset = 0;
neat_bar->spread = 0; neat_bar->spread = 0;
neat_bar->animations_duration = 144;
neat_bar->animations_move_on_y_axis = false; neat_bar->animations_move_on_y_axis = false;
neat_bar->animations_move_distance = ANIM_DISTANCE; neat_bar->animations_move_distance = ANIM_DISTANCE;
neat_bar->animations_duration = 144; neat_bar->animations_legacy_pressed_color = NULL;
neat_bar->up_pressed = false; neat_bar->up_pressed = false;
neat_bar->select_pressed = false; neat_bar->select_pressed = false;
neat_bar->down_pressed = false; neat_bar->down_pressed = false;
+3 -2
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@@ -17,10 +17,10 @@ typedef struct {
uint16_t corner_radius; uint16_t corner_radius;
uint16_t x_offset; uint16_t x_offset;
int8_t spread; int8_t spread;
uint8_t animations_duration;
bool animations_move_on_y_axis; bool animations_move_on_y_axis;
int8_t animations_move_distance; int8_t animations_move_distance;
uint8_t animations_duration; GColor8 *animations_legacy_pressed_color;
//bool use_legacy_animations
bool up_pressed; bool up_pressed;
bool select_pressed; bool select_pressed;
bool down_pressed; bool down_pressed;
@@ -34,6 +34,7 @@ void neat_bar_layer_set_click_config_provider(NeatBarLayer *neat_bar, ClickConfi
void neat_bar_layer_set_animations_move_distance(NeatBarLayer *neat_bar, int8_t distance); void neat_bar_layer_set_animations_move_distance(NeatBarLayer *neat_bar, int8_t distance);
void neat_bar_layer_set_animations_move_axis(NeatBarLayer *neat_bar, bool use_y_axis); void neat_bar_layer_set_animations_move_axis(NeatBarLayer *neat_bar, bool use_y_axis);
void neat_bar_layer_set_animations_duration(NeatBarLayer *neat_bar, uint8_t duration_ms); void neat_bar_layer_set_animations_duration(NeatBarLayer *neat_bar, uint8_t duration_ms);
void neat_bar_layer_set_animations_type(NeatBarLayer *neat_bar, GColor8 *pressed_color);
void neat_bar_layer_set_floating(NeatBarLayer *neat_bar, uint16_t x_offset); void neat_bar_layer_set_floating(NeatBarLayer *neat_bar, uint16_t x_offset);
void neat_bar_layer_set_width(NeatBarLayer *neat_bar, uint16_t width); void neat_bar_layer_set_width(NeatBarLayer *neat_bar, uint16_t width);
void neat_bar_layer_set_height(NeatBarLayer *neat_bar, uint16_t height); void neat_bar_layer_set_height(NeatBarLayer *neat_bar, uint16_t height);