Make buttons visible on Gabbro
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@@ -8,6 +8,10 @@
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const uint16_t UP_Y = 45;
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const uint16_t UP_Y = 45;
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const uint16_t SELECT_Y = 105;
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const uint16_t SELECT_Y = 105;
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const uint16_t DOWN_Y = 165;
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const uint16_t DOWN_Y = 165;
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#elif PBL_PLATFORM_GABBRO // TODO Improve button positions (validate against official)
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const uint16_t UP_Y = 90;
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const uint16_t SELECT_Y = 121;
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const uint16_t DOWN_Y = 160;
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#else
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#else
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const uint16_t UP_Y = 50;
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const uint16_t UP_Y = 50;
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const uint16_t SELECT_Y = 90;
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const uint16_t SELECT_Y = 90;
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@@ -26,7 +26,6 @@ typedef struct {
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NeatBarLayer *neat_bar_layer_create();
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NeatBarLayer *neat_bar_layer_create();
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void neat_bar_layer_set_icon(NeatBarLayer *layer, ButtonId button_id, GBitmap *icon);
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void neat_bar_layer_set_icon(NeatBarLayer *layer, ButtonId button_id, GBitmap *icon);
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void neat_bar_layer_set_theme_default_rect(NeatBarLayer *neat_bar);
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void neat_bar_layer_set_theme_default_rect(NeatBarLayer *neat_bar);
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void neat_bar_layer_set_theme_default_round(NeatBarLayer *neat_bar);
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void neat_bar_layer_set_theme_legacy_rect(NeatBarLayer *neat_bar);
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void neat_bar_layer_set_theme_legacy_rect(NeatBarLayer *neat_bar);
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void neat_bar_layer_set_floating(NeatBarLayer *neat_bar, bool floating);
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void neat_bar_layer_set_floating(NeatBarLayer *neat_bar, bool floating);
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void neat_bar_layer_set_corner_radius(NeatBarLayer *neat_bar, uint16_t corner_radius);
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void neat_bar_layer_set_corner_radius(NeatBarLayer *neat_bar, uint16_t corner_radius);
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