Allow floating bars
This commit is contained in:
+21
-3
@@ -14,6 +14,8 @@ const uint16_t SELECT_Y = 90;
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const uint16_t DOWN_Y = 120;
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const uint16_t DOWN_Y = 120;
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#endif
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#endif
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static const GRect s_base_grect = GRect(PBL_DISPLAY_WIDTH - ACTION_BAR_WIDTH, 0, ACTION_BAR_WIDTH, PBL_DISPLAY_HEIGHT);
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static NeatBarLayer *s_current_neat_bar = NULL;
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static NeatBarLayer *s_current_neat_bar = NULL;
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static void s_up_down_handler(ClickRecognizerRef recognizer, void *context) {}
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static void s_up_down_handler(ClickRecognizerRef recognizer, void *context) {}
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@@ -25,7 +27,7 @@ static void s_select_up_handler(ClickRecognizerRef recognizer, void *context) {}
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static void s_main_layer_update_proc(Layer *layer, GContext *ctx) {
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static void s_main_layer_update_proc(Layer *layer, GContext *ctx) {
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graphics_context_set_fill_color(ctx, s_current_neat_bar->background_color);
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graphics_context_set_fill_color(ctx, s_current_neat_bar->background_color);
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graphics_fill_rect(ctx, layer_get_bounds(layer), s_current_neat_bar->corner_radius, GCornersLeft);
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graphics_fill_rect(ctx, layer_get_bounds(layer), s_current_neat_bar->corner_radius, s_current_neat_bar->floating ? GCornersAll : GCornersLeft);
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}
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}
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static void s_base_click_config_provider(void *config_context) {
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static void s_base_click_config_provider(void *config_context) {
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@@ -59,8 +61,22 @@ void neat_bar_layer_set_click_config_provider(NeatBarLayer *neat_bar, ClickConfi
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s_update_click_config_provider(neat_bar);
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s_update_click_config_provider(neat_bar);
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}
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}
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void neat_bar_layer_set_floating(NeatBarLayer *neat_bar, bool floating) {
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if (floating == neat_bar->floating) {
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return;
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}
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uint16_t x = s_base_grect.origin.x;
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if (floating) {
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x = x - 2;
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}
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neat_bar->main_grect = GRect(x, neat_bar->main_grect.origin.y, neat_bar->main_grect.size.w, neat_bar->main_grect.size.h);
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layer_set_frame(s_current_neat_bar->main_layer, s_current_neat_bar->main_grect);
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neat_bar->floating = floating;
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layer_mark_dirty(neat_bar->main_layer);
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}
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void neat_bar_layer_set_corner_radius(NeatBarLayer *neat_bar, uint16_t corner_radius) {
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void neat_bar_layer_set_corner_radius(NeatBarLayer *neat_bar, uint16_t corner_radius) {
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if (corner_radius == 0) {
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if (corner_radius == neat_bar->corner_radius) {
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return;
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return;
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}
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}
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neat_bar->corner_radius = corner_radius;
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neat_bar->corner_radius = corner_radius;
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@@ -115,13 +131,15 @@ void neat_bar_layer_set_icon(NeatBarLayer *neat_bar, ButtonId button_id, GBitmap
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NeatBarLayer *neat_bar_layer_create() {
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NeatBarLayer *neat_bar_layer_create() {
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NeatBarLayer *neat_bar = malloc(sizeof(NeatBarLayer));
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NeatBarLayer *neat_bar = malloc(sizeof(NeatBarLayer));
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neat_bar->main_layer = layer_create(GRect(PBL_DISPLAY_WIDTH - ACTION_BAR_WIDTH, 0, ACTION_BAR_WIDTH, PBL_DISPLAY_HEIGHT)); // TODO allow custom GRect
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neat_bar->main_grect = s_base_grect;
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neat_bar->main_layer = layer_create(s_base_grect);
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neat_bar->up_layer = NULL;
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neat_bar->up_layer = NULL;
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neat_bar->down_layer = NULL;
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neat_bar->down_layer = NULL;
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neat_bar->select_layer = NULL;
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neat_bar->select_layer = NULL;
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neat_bar->click_config_provider = NULL;
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neat_bar->click_config_provider = NULL;
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neat_bar->background_color = GColorBlack;
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neat_bar->background_color = GColorBlack;
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neat_bar->corner_radius = 0;
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neat_bar->corner_radius = 0;
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neat_bar->floating = false;
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neat_bar->context = NULL;
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neat_bar->context = NULL;
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layer_set_update_proc(neat_bar->main_layer, s_main_layer_update_proc);
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layer_set_update_proc(neat_bar->main_layer, s_main_layer_update_proc);
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s_current_neat_bar = neat_bar;
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s_current_neat_bar = neat_bar;
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+5
-1
@@ -7,6 +7,7 @@
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typedef struct {
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typedef struct {
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struct Window *window;
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struct Window *window;
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GRect main_grect;
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Layer *main_layer;
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Layer *main_layer;
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BitmapLayer *up_layer;
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BitmapLayer *up_layer;
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BitmapLayer *down_layer;
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BitmapLayer *down_layer;
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@@ -14,14 +15,17 @@ typedef struct {
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ClickConfigProvider click_config_provider;
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ClickConfigProvider click_config_provider;
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GColor8 background_color;
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GColor8 background_color;
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uint16_t corner_radius;
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uint16_t corner_radius;
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bool floating;
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//uint8_t top_shrinkage;
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//uint8_t bottom_shrinkage;
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//int8_t spread; // positive integers push the icons further apart; negative integers pull them together
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//int8_t spread; // positive integers push the icons further apart; negative integers pull them together
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//uint8_t animation_type; // 0 = press, 1 = invert
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//uint8_t animation_type; // 0 = press, 1 = invert
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//bool force_rectangular;
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void *context;
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void *context;
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} NeatBarLayer;
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} NeatBarLayer;
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NeatBarLayer *neat_bar_layer_create();
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NeatBarLayer *neat_bar_layer_create();
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void neat_bar_layer_set_icon(NeatBarLayer *layer, ButtonId button_id, GBitmap *icon);
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void neat_bar_layer_set_icon(NeatBarLayer *layer, ButtonId button_id, GBitmap *icon);
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void neat_bar_layer_set_floating(NeatBarLayer *neat_bar, bool floating);
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void neat_bar_layer_set_corner_radius(NeatBarLayer *neat_bar, uint16_t corner_radius);
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void neat_bar_layer_set_corner_radius(NeatBarLayer *neat_bar, uint16_t corner_radius);
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void neat_bar_layer_set_background_color(NeatBarLayer *neat_bar, GColor background_color);
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void neat_bar_layer_set_background_color(NeatBarLayer *neat_bar, GColor background_color);
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void neat_bar_layer_set_click_config_provider(NeatBarLayer *neat_bar, ClickConfigProvider click_config_provider);
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void neat_bar_layer_set_click_config_provider(NeatBarLayer *neat_bar, ClickConfigProvider click_config_provider);
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