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Author SHA1 Message Date
RandyTheSilly 147a230c97 Remove theme presets 2026-07-19 22:47:18 -04:00
3 changed files with 12 additions and 74 deletions
+8 -8
View File
@@ -6,18 +6,18 @@ A more customizable replacement for the built-in Pebble action bar.
- Floating mode - Floating mode
- Rectangular mode on round watches - Rectangular mode on round watches
- Adjustable spread (distance between icons) - Adjustable spread (distance between icons)
- New max icon size (unlimited width; 25px height) - Increased max icon size (unlimited width; 25px height)
- Custom corner radius - Custom bar corner radius
- Custom width - Custom bar width/height
- Custom height - Custom bar x/y positions
- Custom x/y positions
- Legacy Pebble SDK 2.X-style preset
- Includes corner radius, shortened height, and invert-style press animations
### Removed Features ### Removed Features
- Anything to do with back button overrides - Anything to do with back button overrides
- Fully custom animations - Fully custom animations
- Built-in move animations can still be customized - Built-in animations can still be customized
- Duration, move distance/direction, and move axis are all configurable - Duration, move distance/direction, and move axis are all configurable
- Round style - Round style
- Using a rectangular bar on a round watch saves space and IMO looks way better - Using a rectangular bar on a round watch saves space and IMO looks way better
- Use custom corner radius for a nice effect on round watches! - Use custom corner radius for a nice effect on round watches!
### Pending Features
- Legacy (background invert) animations support
- Y offset for all icons
+3 -61
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@@ -90,12 +90,6 @@ static void s_animate_icon(NeatBarLayer *neat_bar, uint8_t button_index, bool is
*pressed = false; *pressed = false;
} }
// legacy animation: no icon movement, just invert the background third
if (neat_bar->animations_legacy_pressed_color) {
layer_mark_dirty(neat_bar->main_layer);
return;
}
Layer *layer = bitmap_layer_get_layer(bitmap_layer); Layer *layer = bitmap_layer_get_layer(bitmap_layer);
GRect home = s_get_home_frame(neat_bar, button_index); GRect home = s_get_home_frame(neat_bar, button_index);
@@ -145,32 +139,9 @@ static void s_select_up_handler(ClickRecognizerRef recognizer, void *context) {
} }
static void s_main_layer_update_proc(Layer *layer, GContext *ctx) { static void s_main_layer_update_proc(Layer *layer, GContext *ctx) {
NeatBarLayer *neat_bar = s_current_neat_bar;
GRect bounds = layer_get_bounds(layer);
graphics_context_set_antialiased(ctx, false); graphics_context_set_antialiased(ctx, false);
graphics_context_set_fill_color(ctx, neat_bar->background_color); graphics_context_set_fill_color(ctx, s_current_neat_bar->background_color);
graphics_fill_rect(ctx, bounds, neat_bar->corner_radius, neat_bar->x_offset > 0 ? GCornersAll : GCornersLeft); graphics_fill_rect(ctx, layer_get_bounds(layer), s_current_neat_bar->corner_radius, s_current_neat_bar->x_offset > 0 ? GCornersAll : GCornersLeft);
// legacy animation: invert the background third for any pressed button
if (neat_bar->animations_legacy_pressed_color) {
int16_t third_height = bounds.size.h / 3;
uint16_t radius = neat_bar->corner_radius;
uint16_t inner_radius = radius > 0 ? radius - 1 : 0;
graphics_context_set_fill_color(ctx, *(neat_bar->animations_legacy_pressed_color));
if (neat_bar->up_pressed) {
graphics_fill_rect(ctx, GRect(1, 1, bounds.size.w - 2, third_height - 2), inner_radius,
neat_bar->x_offset > 0 ? GCornersTop : GCornerTopLeft);
}
if (neat_bar->select_pressed) {
graphics_fill_rect(ctx, GRect(1, third_height + 1, bounds.size.w - 2, third_height - 2), 0, GCornerNone);
}
if (neat_bar->down_pressed) {
graphics_fill_rect(ctx, GRect(1, third_height * 2 + 1, bounds.size.w - 2, bounds.size.h - third_height * 2 - 2), inner_radius,
neat_bar->x_offset > 0 ? GCornersBottom : GCornerBottomLeft);
}
}
} }
static void s_base_click_config_provider(void *config_context) { static void s_base_click_config_provider(void *config_context) {
@@ -210,25 +181,6 @@ static void s_recenter_icons(NeatBarLayer *neat_bar) {
} }
} }
// match stock rectangular aesthetic (except for icon x offset)
void neat_bar_layer_set_theme_default_rect(NeatBarLayer *neat_bar) {
neat_bar_layer_set_floating(neat_bar, false);
neat_bar->main_grect = s_base_grect_rect;
layer_set_frame(neat_bar->main_layer, neat_bar->main_grect);
neat_bar_layer_set_corner_radius(neat_bar, 0);
s_recenter_icons(neat_bar);
}
// match SDK 2.X aesthetic
void neat_bar_layer_set_theme_legacy_rect(NeatBarLayer *neat_bar, GColor8 *pressed_color) {
neat_bar_layer_set_floating(neat_bar, false);
neat_bar->main_grect = GRect(s_base_grect_rect.origin.x, 4, s_base_grect_rect.size.w, s_base_grect_rect.size.h - 8);
layer_set_frame(neat_bar->main_layer, neat_bar->main_grect);
neat_bar_layer_set_corner_radius(neat_bar, 3);
neat_bar_layer_set_animations_type(neat_bar, pressed_color);
s_recenter_icons(neat_bar);
}
void neat_bar_layer_add_to_window(NeatBarLayer *neat_bar, Window *window) { void neat_bar_layer_add_to_window(NeatBarLayer *neat_bar, Window *window) {
layer_add_child(window_get_root_layer(window), neat_bar->main_layer); layer_add_child(window_get_root_layer(window), neat_bar->main_layer);
neat_bar->window = window; neat_bar->window = window;
@@ -331,15 +283,6 @@ void neat_bar_layer_set_background_color(NeatBarLayer *neat_bar, GColor backgrou
layer_mark_dirty(neat_bar->main_layer); layer_mark_dirty(neat_bar->main_layer);
} }
// default: NULL (null disables legacy animations)
void neat_bar_layer_set_animations_type(NeatBarLayer *neat_bar, GColor8 *pressed_color) {
if (pressed_color->argb == neat_bar->animations_legacy_pressed_color->argb) {
return;
}
neat_bar->animations_legacy_pressed_color = pressed_color;
layer_mark_dirty(neat_bar->main_layer);
}
// default: 0 // default: 0
void neat_bar_layer_set_spread(NeatBarLayer *neat_bar, int8_t spread) { void neat_bar_layer_set_spread(NeatBarLayer *neat_bar, int8_t spread) {
if (spread == neat_bar->spread) { if (spread == neat_bar->spread) {
@@ -405,10 +348,9 @@ NeatBarLayer *neat_bar_layer_create() {
neat_bar->corner_radius = 0; neat_bar->corner_radius = 0;
neat_bar->x_offset = 0; neat_bar->x_offset = 0;
neat_bar->spread = 0; neat_bar->spread = 0;
neat_bar->animations_duration = 144;
neat_bar->animations_move_on_y_axis = false; neat_bar->animations_move_on_y_axis = false;
neat_bar->animations_move_distance = ANIM_DISTANCE; neat_bar->animations_move_distance = ANIM_DISTANCE;
neat_bar->animations_legacy_pressed_color = NULL; neat_bar->animations_duration = 144;
neat_bar->up_pressed = false; neat_bar->up_pressed = false;
neat_bar->select_pressed = false; neat_bar->select_pressed = false;
neat_bar->down_pressed = false; neat_bar->down_pressed = false;
+1 -5
View File
@@ -17,24 +17,20 @@ typedef struct {
uint16_t corner_radius; uint16_t corner_radius;
uint16_t x_offset; uint16_t x_offset;
int8_t spread; int8_t spread;
uint8_t animations_duration;
bool animations_move_on_y_axis; bool animations_move_on_y_axis;
int8_t animations_move_distance; int8_t animations_move_distance;
GColor8 *animations_legacy_pressed_color; uint8_t animations_duration;
bool up_pressed; bool up_pressed;
bool select_pressed; bool select_pressed;
bool down_pressed; bool down_pressed;
void *context; void *context;
} NeatBarLayer; } NeatBarLayer;
void neat_bar_layer_set_theme_default_rect(NeatBarLayer *neat_bar);
void neat_bar_layer_set_theme_legacy_rect(NeatBarLayer *neat_bar, GColor8 *pressed_color);
void neat_bar_layer_add_to_window(NeatBarLayer *neat_bar, Window *window); void neat_bar_layer_add_to_window(NeatBarLayer *neat_bar, Window *window);
void neat_bar_layer_set_click_config_provider(NeatBarLayer *neat_bar, ClickConfigProvider click_config_provider); void neat_bar_layer_set_click_config_provider(NeatBarLayer *neat_bar, ClickConfigProvider click_config_provider);
void neat_bar_layer_set_animations_move_distance(NeatBarLayer *neat_bar, int8_t distance); void neat_bar_layer_set_animations_move_distance(NeatBarLayer *neat_bar, int8_t distance);
void neat_bar_layer_set_animations_move_axis(NeatBarLayer *neat_bar, bool use_y_axis); void neat_bar_layer_set_animations_move_axis(NeatBarLayer *neat_bar, bool use_y_axis);
void neat_bar_layer_set_animations_duration(NeatBarLayer *neat_bar, uint8_t duration_ms); void neat_bar_layer_set_animations_duration(NeatBarLayer *neat_bar, uint8_t duration_ms);
void neat_bar_layer_set_animations_type(NeatBarLayer *neat_bar, GColor8 *pressed_color);
void neat_bar_layer_set_floating(NeatBarLayer *neat_bar, uint16_t x_offset); void neat_bar_layer_set_floating(NeatBarLayer *neat_bar, uint16_t x_offset);
void neat_bar_layer_set_width(NeatBarLayer *neat_bar, uint16_t width); void neat_bar_layer_set_width(NeatBarLayer *neat_bar, uint16_t width);
void neat_bar_layer_set_height(NeatBarLayer *neat_bar, uint16_t height); void neat_bar_layer_set_height(NeatBarLayer *neat_bar, uint16_t height);