Rotate silly guy parts
This commit is contained in:
75
src/c/main.c
75
src/c/main.c
@@ -1,9 +1,9 @@
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#include "palette_manip.h"
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#include <pebble.h>
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// declare general static pointers
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// declare general statics
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static Window *s_main_window;
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static GFont custom_font;
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static GFont s_custom_font;
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static TextLayer *s_time_layer;
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static BitmapLayer *s_guy_head_layer;
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static BitmapLayer *s_guy_butt_layer;
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@@ -17,14 +17,16 @@ static GBitmap *s_head_next;
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static GBitmap *s_butt_next;
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// declare lookup tables
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static const uint32_t randomHeadPool[] = {
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static const uint8_t s_head_count = 22;
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static const uint32_t s_random_heads[] = {
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RESOURCE_ID_H001, RESOURCE_ID_H002, RESOURCE_ID_H003, RESOURCE_ID_H004,
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RESOURCE_ID_H005, RESOURCE_ID_H006, RESOURCE_ID_H007, RESOURCE_ID_H008,
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RESOURCE_ID_H009, RESOURCE_ID_H010, RESOURCE_ID_H011, RESOURCE_ID_H012,
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RESOURCE_ID_H013, RESOURCE_ID_H014, RESOURCE_ID_H015, RESOURCE_ID_H016,
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RESOURCE_ID_H017, RESOURCE_ID_H018, RESOURCE_ID_H019, RESOURCE_ID_H020,
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RESOURCE_ID_H021, RESOURCE_ID_H022};
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static const uint32_t randomButtPool[] = {
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static const uint8_t s_butt_count = 26;
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static const uint32_t s_random_butts[] = {
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RESOURCE_ID_B001, RESOURCE_ID_B002, RESOURCE_ID_B003, RESOURCE_ID_B004,
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RESOURCE_ID_B005, RESOURCE_ID_B006, RESOURCE_ID_B007, RESOURCE_ID_B008,
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RESOURCE_ID_B009, RESOURCE_ID_B010, RESOURCE_ID_B011, RESOURCE_ID_B012,
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@@ -32,7 +34,8 @@ static const uint32_t randomButtPool[] = {
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RESOURCE_ID_B017, RESOURCE_ID_B018, RESOURCE_ID_B019, RESOURCE_ID_B020,
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RESOURCE_ID_B021, RESOURCE_ID_B022, RESOURCE_ID_XB001, RESOURCE_ID_XB002,
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RESOURCE_ID_XB003, RESOURCE_ID_XB004};
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static const GColor8 darkBGColorPool[] = {
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static const uint8_t s_color_count = 22;
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static const GColor8 s_dark_bg_colors[] = {
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// Red
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GColorFolly, GColorRed,
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// Orange
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@@ -50,7 +53,7 @@ static const GColor8 darkBGColorPool[] = {
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// Brown
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GColorRoseVale};
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static void update_minute() {
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static void update_minute_1() {
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// get a tm structure
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time_t temp = time(NULL);
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struct tm *tick_time = localtime(&temp);
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@@ -63,8 +66,46 @@ static void update_minute() {
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text_layer_set_text(s_time_layer, s_time_buffer);
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}
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static void update_minute_30() {
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update_minute_1();
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// update butt on half-hour boundaries
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gbitmap_destroy(s_butt_current);
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s_butt_current = s_butt_next;
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replace_gbitmap_color(GColorGreen, s_random_color_next, s_butt_current, NULL);
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replace_gbitmap_color(s_random_color_current, s_random_color_next, s_head_current, NULL);
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// update current color so it can be referenced for later replacement
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s_random_color_current = s_random_color_next;
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bitmap_layer_set_bitmap(s_guy_butt_layer, s_butt_current);
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bitmap_layer_set_bitmap(s_guy_head_layer, s_head_current);
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// calc next values
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s_butt_next = gbitmap_create_with_resource(s_random_butts[rand() % s_butt_count]);
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s_random_color_next = s_dark_bg_colors[rand() % s_color_count]; // next color
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}
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static void update_minute_60() {
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update_minute_1();
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// update head on hour boundaries
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gbitmap_destroy(s_head_current);
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s_head_current = s_head_next;
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replace_gbitmap_color(GColorGreen, s_random_color_next, s_head_current, NULL);
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replace_gbitmap_color(s_random_color_current, s_random_color_next, s_butt_current, NULL);
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// update current color so it can be referenced for later replacement
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s_random_color_current = s_random_color_next;
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bitmap_layer_set_bitmap(s_guy_head_layer, s_head_current);
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bitmap_layer_set_bitmap(s_guy_butt_layer, s_butt_current);
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// calc next values
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s_head_next = gbitmap_create_with_resource(s_random_heads[rand() % s_head_count]);
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s_random_color_next = s_dark_bg_colors[rand() % s_color_count]; // next color
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}
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static void minute_handler(struct tm *tick_time, TimeUnits units_changed) {
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update_minute();
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if (tick_time->tm_min % 60 == 0) {
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update_minute_60();
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} else if (tick_time->tm_min % 30 == 0) {
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update_minute_30();
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} else {
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update_minute_1();
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}
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}
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// define contents of the Window upon load
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@@ -82,7 +123,7 @@ static void main_window_load(Window *window) {
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// set up info layers
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s_time_layer = text_layer_create(GRect(0, PBL_IF_ROUND_ELSE(110, 94), PBL_IF_ROUND_ELSE(260, 200), 32));
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text_layer_set_background_color(s_time_layer, GColorClear);
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text_layer_set_font(s_time_layer, custom_font);
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text_layer_set_font(s_time_layer, s_custom_font);
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text_layer_set_text_alignment(s_time_layer, GTextAlignmentCenter);
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// add layers as children to window
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@@ -110,25 +151,26 @@ static void init() {
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.unload = main_window_unload});
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// load initial batch of silly guy parts into memory
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s_head_current = gbitmap_create_with_resource(randomHeadPool[rand() % 22]);
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s_butt_current = gbitmap_create_with_resource(randomButtPool[rand() % 26]);
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s_head_next = gbitmap_create_with_resource(randomHeadPool[rand() % 22]);
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s_butt_next = gbitmap_create_with_resource(randomButtPool[rand() % 26]);
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s_head_current = gbitmap_create_with_resource(s_random_heads[rand() % s_head_count]);
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s_butt_current = gbitmap_create_with_resource(s_random_butts[rand() % s_butt_count]);
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s_head_next = gbitmap_create_with_resource(s_random_heads[rand() % s_head_count]);
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s_butt_next = gbitmap_create_with_resource(s_random_butts[rand() % s_butt_count]);
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// pick starting colors
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s_random_color_current = darkBGColorPool[rand() % 22];
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s_random_color_next = darkBGColorPool[rand() % 22];
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s_random_color_current = s_dark_bg_colors[rand() % s_color_count];
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replace_gbitmap_color(GColorGreen, s_random_color_current, s_head_current, NULL);
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replace_gbitmap_color(GColorGreen, s_random_color_current, s_butt_current, NULL);
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// don't overwrite current color, as it will need to be replaced
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s_random_color_next = s_dark_bg_colors[rand() % s_color_count];
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// load custom font
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custom_font = fonts_load_custom_font(resource_get_handle(RESOURCE_ID_FONT_RETRO_COMPUTER_32));
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s_custom_font = fonts_load_custom_font(resource_get_handle(RESOURCE_ID_FONT_RETRO_COMPUTER_32));
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// show the Window on the watch, with animated=true
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window_stack_push(s_main_window, true);
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// make sure the time is displayed from the start
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update_minute();
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update_minute_1();
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// register with TickTimerService
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tick_timer_service_subscribe(MINUTE_UNIT, minute_handler);
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@@ -141,6 +183,7 @@ static void deinit() {
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gbitmap_destroy(s_butt_current);
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gbitmap_destroy(s_head_next);
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gbitmap_destroy(s_butt_next);
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fonts_unload_custom_font(s_custom_font);
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window_destroy(s_main_window);
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}
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