Initial swap animation

This commit is contained in:
2026-03-10 23:51:41 -04:00
parent 53ff7b420e
commit b9beaba858
2 changed files with 56 additions and 12 deletions

View File

@@ -539,7 +539,7 @@
"type": "bitmap"
},
{
"file": "fonts/RetroComputer.ttf",
"file": "fonts/RetroComputerTime.ttf",
"name": "FONT_RETRO_COMPUTER_32",
"targetPlatforms": [
"emery",

View File

@@ -16,6 +16,10 @@ static GBitmap *s_head_current;
static GBitmap *s_butt_current;
static GBitmap *s_head_next;
static GBitmap *s_butt_next;
static GRect s_guy_head_grect_on = GRect(PBL_IF_ROUND_ELSE(0, -30), PBL_IF_ROUND_ELSE(0, -16), 260, 115);
static GRect s_guy_head_grect_off = GRect(PBL_IF_ROUND_ELSE(-260, -230), PBL_IF_ROUND_ELSE(0, -16), 260, 115);
static GRect s_guy_butt_grect_on = GRect(PBL_IF_ROUND_ELSE(0, -30), PBL_IF_ROUND_ELSE(145, 129), 260, 115);
static GRect s_guy_butt_grect_off = GRect(PBL_IF_ROUND_ELSE(260, 170), PBL_IF_ROUND_ELSE(145, 129), 260, 115);
// declare lookup tables
static const uint8_t s_head_count = 22;
@@ -71,38 +75,78 @@ static void update_minute_1() {
text_layer_set_text(s_date_layer, s_date_buffer);
}
static void update_minute_30() {
update_minute_1();
// update butt on half-hour boundaries
static void update_minute_30_out_handler(Animation *animation, bool finished, void *context) {
// destroy and reassign current
gbitmap_destroy(s_butt_current);
s_butt_current = s_butt_next;
// swap colors
replace_gbitmap_color(GColorGreen, s_random_color_next, s_butt_current, NULL);
replace_gbitmap_color(s_random_color_current, s_random_color_next, s_head_current, NULL);
// update current color so it can be referenced for later replacement
s_random_color_current = s_random_color_next;
s_random_color_current = s_random_color_next; // must be referenced for later replacement
// force update bitmap layers
bitmap_layer_set_bitmap(s_guy_butt_layer, s_butt_current);
bitmap_layer_set_bitmap(s_guy_head_layer, s_head_current);
// animate return
Animation *butt_in_anim = property_animation_get_animation(property_animation_create_layer_frame(bitmap_layer_get_layer(s_guy_butt_layer), &s_guy_butt_grect_off, &s_guy_butt_grect_on));
animation_set_curve(butt_in_anim, AnimationCurveEaseOut);
animation_set_duration(butt_in_anim, 350);
animation_schedule(butt_in_anim);
// calc next values
s_butt_next = gbitmap_create_with_resource(s_random_butts[rand() % s_butt_count]);
s_random_color_next = s_dark_bg_colors[rand() % s_color_count]; // next color
}
static void update_minute_60() {
static void update_minute_30() {
update_minute_1();
// update head on hour boundaries
// swap the silly butt on half-hour intervals
Animation *butt_out_anim = property_animation_get_animation(property_animation_create_layer_frame(bitmap_layer_get_layer(s_guy_butt_layer), &s_guy_butt_grect_on, &s_guy_butt_grect_off));
animation_set_curve(butt_out_anim, AnimationCurveEaseOut);
animation_set_duration(butt_out_anim, 350);
animation_set_handlers(butt_out_anim, (AnimationHandlers){.stopped = update_minute_30_out_handler}, NULL);
animation_schedule(butt_out_anim);
}
static void update_minute_60_out_handler(Animation *animation, bool finished, void *context) {
// destroy and reassign current
gbitmap_destroy(s_head_current);
s_head_current = s_head_next;
// swap colors
replace_gbitmap_color(GColorGreen, s_random_color_next, s_head_current, NULL);
replace_gbitmap_color(s_random_color_current, s_random_color_next, s_butt_current, NULL);
// update current color so it can be referenced for later replacement
s_random_color_current = s_random_color_next;
// force update bitmap layers
bitmap_layer_set_bitmap(s_guy_head_layer, s_head_current);
bitmap_layer_set_bitmap(s_guy_butt_layer, s_butt_current);
// animate return
Animation *head_in_anim = property_animation_get_animation(property_animation_create_layer_frame(bitmap_layer_get_layer(s_guy_head_layer), &s_guy_head_grect_off, &s_guy_head_grect_on));
animation_set_curve(head_in_anim, AnimationCurveEaseOut);
animation_set_duration(head_in_anim, 350);
animation_schedule(head_in_anim);
// calc next values
s_head_next = gbitmap_create_with_resource(s_random_heads[rand() % s_head_count]);
s_random_color_next = s_dark_bg_colors[rand() % s_color_count]; // next color
}
static void update_minute_60() {
update_minute_1();
// swap the silly head on hour intervals
Animation *head_out_anim = property_animation_get_animation(property_animation_create_layer_frame(bitmap_layer_get_layer(s_guy_head_layer), &s_guy_head_grect_on, &s_guy_head_grect_off));
animation_set_curve(head_out_anim, AnimationCurveEaseOut);
animation_set_duration(head_out_anim, 350);
animation_set_handlers(head_out_anim, (AnimationHandlers){.stopped = update_minute_60_out_handler}, NULL);
animation_schedule(head_out_anim);
}
static void minute_handler(struct tm *tick_time, TimeUnits units_changed) {
if (tick_time->tm_min % 60 == 0) {
update_minute_60();
@@ -118,8 +162,8 @@ static void main_window_load(Window *window) {
Layer *window_layer = window_get_root_layer(window);
// format silly guy layers
s_guy_head_layer = bitmap_layer_create(GRect(PBL_IF_ROUND_ELSE(0, -30), PBL_IF_ROUND_ELSE(0, -16), 260, 115));
s_guy_butt_layer = bitmap_layer_create(GRect(PBL_IF_ROUND_ELSE(0, -30), PBL_IF_ROUND_ELSE(145, 129), 260, 115));
s_guy_head_layer = bitmap_layer_create(s_guy_head_grect_on);
s_guy_butt_layer = bitmap_layer_create(s_guy_butt_grect_on);
bitmap_layer_set_background_color(s_guy_head_layer, GColorBlack);
bitmap_layer_set_bitmap(s_guy_head_layer, s_head_current);
bitmap_layer_set_background_color(s_guy_butt_layer, GColorBlack);
@@ -132,7 +176,7 @@ static void main_window_load(Window *window) {
text_layer_set_text_alignment(s_time_layer, GTextAlignmentCenter);
// format date layer
s_date_layer = text_layer_create(GRect(PBL_IF_ROUND_ELSE(22, 8), PBL_IF_ROUND_ELSE(120, 104), PBL_IF_ROUND_ELSE(260, 200), 14));
s_date_layer = text_layer_create(GRect(PBL_IF_ROUND_ELSE(20, 6), PBL_IF_ROUND_ELSE(120, 104), PBL_IF_ROUND_ELSE(260, 200), 14));
text_layer_set_background_color(s_date_layer, GColorClear);
text_layer_set_font(s_date_layer, fonts_get_system_font(FONT_KEY_GOTHIC_14));
text_layer_set_text_alignment(s_date_layer, GTextAlignmentLeft);