Avoid any punishment if countdown expires after user submits
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1 parent
4b9d90efc8
commit
eca38890b6
1 file changed
+2
-8
+2
-8
@@ -520,7 +520,7 @@ static void door_layer_green_update_proc(Layer *layer, GContext *ctx) {
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static void door_closed_animation_stopped_handler(Animation *a, bool finished, void *ctx) {
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if (!finished)
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return;
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return; // prevents running if animation is cancelled due to unload
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if (s_door_correct)
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s_current_triangle_num++;
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else if (s_current_triangle_num > 1)
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@@ -535,12 +535,6 @@ static void door_animation_stopped_handler(Animation *a, bool finished, void *ct
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}
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static void play_door_animation(bool correct) {
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// prevent from playing if an instance is already running and not yet finished;
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// prevents instances where the user is punished if the timer expires AFTER the submission
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if (s_door_anim) {
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return;
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}
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// reset shake cooldown here so it is guaranteed
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// to be in effect while an animation is playing
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s_shake_cooldown = SHAKE_COOLDOWN_SECS;
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@@ -610,7 +604,7 @@ static void alarm_tick_handler(struct tm *tick_time, TimeUnits units_changed) {
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}
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snprintf(s_countdown_buf, sizeof(s_countdown_buf), "%03u", s_countdown_int);
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text_layer_set_text(s_countdown_txt_layer, s_countdown_buf);
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if (s_countdown_int == 0) {
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if (s_countdown_int == 0 && !s_door_anim) { // punish user and demote if countdown expires
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s_continuous_zap_on_first_triangle = true; // begin zapping once the first countdown expires
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send_zap();
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s_secs_since_last_input = 10;
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