Files
Trigalarm/src/c/main.c
T

92 lines
2.8 KiB
C

#include <pebble.h>
// layer-age
static Window *s_window;
static Layer *s_top_bar_layer;
static Layer *s_bottom_bar_layer;
static BitmapLayer *s_clock_bmp_layer;
static BitmapLayer *s_check_bmp_layer;
// bitmaps
static GBitmap *s_clock_bmp;
static GBitmap *s_check_bmp;
// global vars
static GColor s_bar_color = GColorMayGreen;
// constants
static const uint8_t s_edge_bar_height = ((PBL_DISPLAY_HEIGHT / 7) * 2);
static void game1_window_load() {}
static void game1_window_unload() {}
/////////////////////////////////
static void rect_fill_layer_update_proc(Layer *layer, GContext *ctx) {
graphics_context_set_fill_color(ctx, s_bar_color);
graphics_fill_rect(ctx, layer_get_bounds(layer), 0, GCornerNone);
}
static void setter_window_load() {
// top&bottom bars
GRect top_bar_grect = GRect(0, 0, PBL_DISPLAY_WIDTH, s_edge_bar_height);
s_top_bar_layer = layer_create(top_bar_grect);
layer_set_update_proc(s_top_bar_layer, rect_fill_layer_update_proc);
GRect bottom_bar_grect = GRect(0, PBL_DISPLAY_HEIGHT - s_edge_bar_height, PBL_DISPLAY_WIDTH, s_edge_bar_height);
s_bottom_bar_layer = layer_create(bottom_bar_grect);
layer_set_update_proc(s_bottom_bar_layer, rect_fill_layer_update_proc);
// clock icon
s_clock_bmp = gbitmap_create_with_resource(RESOURCE_ID_CLOCK35);
s_clock_bmp_layer = bitmap_layer_create(GRect(PBL_IF_ROUND_ELSE(0, 8), PBL_IF_ROUND_ELSE(8, 0), top_bar_grect.size.w, top_bar_grect.size.h));
bitmap_layer_set_bitmap(s_clock_bmp_layer, s_clock_bmp);
bitmap_layer_set_alignment(s_clock_bmp_layer, PBL_IF_ROUND_ELSE(GAlignTop, GAlignLeft));
bitmap_layer_set_compositing_mode(s_clock_bmp_layer, GCompOpSet);
// check icon
s_check_bmp = gbitmap_create_with_resource(RESOURCE_ID_CHECK);
s_check_bmp_layer = bitmap_layer_create(bottom_bar_grect);
bitmap_layer_set_bitmap(s_check_bmp_layer, s_check_bmp);
bitmap_layer_set_compositing_mode(s_check_bmp_layer, GCompOpSet);
Layer *window_layer = window_get_root_layer(s_window);
layer_add_child(window_layer, s_top_bar_layer);
layer_add_child(window_layer, s_bottom_bar_layer);
layer_add_child(window_layer, bitmap_layer_get_layer(s_clock_bmp_layer));
layer_add_child(window_layer, bitmap_layer_get_layer(s_check_bmp_layer));
}
static void setter_window_unload() {
bitmap_layer_destroy(s_check_bmp_layer);
bitmap_layer_destroy(s_clock_bmp_layer);
gbitmap_destroy(s_check_bmp);
gbitmap_destroy(s_clock_bmp);
layer_destroy(s_bottom_bar_layer);
layer_destroy(s_top_bar_layer);
}
static void init() {
s_window = window_create();
switch (launch_reason()) {
case APP_LAUNCH_WAKEUP:
break; // TODO math time!
default:
window_set_window_handlers(
s_window,
(WindowHandlers){.load = setter_window_load, .unload = setter_window_unload});
window_stack_push(s_window, false);
};
}
static void deinit() {
window_destroy(s_window);
}
int main(void) {
init();
app_event_loop();
deinit();
}