Use stock animation distances

This commit is contained in:
2026-07-19 20:39:55 -04:00
parent 5340661a44
commit dabdd81e81
+8 -2
View File
@@ -26,6 +26,12 @@ const uint16_t SELECT_Y = 72;
const uint16_t DOWN_Y = 117;
#endif
#if PBL_ROUND
#define ANIM_DISTANCE 4
#else
#define ANIM_DISTANCE 5
#endif
static const GRect s_base_grect_rect = GRect(PBL_DISPLAY_WIDTH - ACTION_BAR_WIDTH, 0, ACTION_BAR_WIDTH, PBL_DISPLAY_HEIGHT);
static NeatBarLayer *s_current_neat_bar = NULL;
@@ -65,13 +71,13 @@ static Animation *s_animate_move(NeatBarLayer *neat_bar, uint8_t button_index, b
}
static void s_icon_down_handler(NeatBarLayer *neat_bar, uint8_t button_index) {
Animation *anim = s_animate_move(neat_bar, button_index, false, -4);
Animation *anim = s_animate_move(neat_bar, button_index, false, -ANIM_DISTANCE);
animation_set_duration(anim, 144);
animation_schedule(anim);
}
static void s_icon_up_handler(NeatBarLayer *neat_bar, uint8_t button_index) {
Animation *anim = s_animate_move(neat_bar, button_index, false, 4);
Animation *anim = s_animate_move(neat_bar, button_index, false, ANIM_DISTANCE);
animation_set_duration(anim, 144);
animation_schedule(anim);
}