Implement spread
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+2
-1
@@ -16,7 +16,7 @@ typedef struct {
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GColor8 background_color;
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uint16_t corner_radius;
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uint16_t x_offset;
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//int8_t spread; // positive integers push the icons further apart; negative integers pull them together
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int8_t spread;
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//bool use_legacy_animations
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void *context;
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} NeatBarLayer;
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@@ -31,5 +31,6 @@ void neat_bar_layer_set_y_offset(NeatBarLayer *neat_bar, uint16_t y_offset);
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void neat_bar_layer_set_floating(NeatBarLayer *neat_bar, uint16_t x_offset);
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void neat_bar_layer_set_corner_radius(NeatBarLayer *neat_bar, uint16_t corner_radius);
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void neat_bar_layer_set_background_color(NeatBarLayer *neat_bar, GColor background_color);
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void neat_bar_layer_set_spread(NeatBarLayer *neat_bar, int8_t spread);
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void neat_bar_layer_set_click_config_provider(NeatBarLayer *neat_bar, ClickConfigProvider click_config_provider);
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void neat_bar_layer_add_to_window(NeatBarLayer *neat_bar, Window *window);
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