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c52965f888
| Author | SHA1 | Date | |
|---|---|---|---|
| c52965f888 | |||
| 1ed96b3b1d | |||
| 0e30d214b3 | |||
| d805d2985a | |||
| 928cf6f2ba | |||
| dabdd81e81 | |||
| 5340661a44 |
@@ -1,5 +1,5 @@
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# neat_bar
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A customizable replacement for the built-in Pebble action bar.
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A more customizable replacement for the built-in Pebble action bar.
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## VS Stock Action Bar
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### New Features
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@@ -12,14 +12,12 @@ A customizable replacement for the built-in Pebble action bar.
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- Custom height
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- Custom x/y positions
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- Legacy Pebble SDK 2.X-style preset
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- Includes corner radius, shortened height, and invert-style press animations
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### Removed Features
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- Anything to do with back button overrides
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- Custom animations
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- Fully custom animations
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- Built-in move animations can still be customized
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- Duration, move distance/direction, and move axis are all configurable
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- Round style
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- Using a rectangular bar on a round watch saves space and IMO looks way better
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### Pending Features
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- Match move animation distance to stock per-platform
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- Match move animation duration to stock
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- Allow customizing move animations
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- Built-in haptics
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- Legacy (background invert) animations support
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- Use custom corner radius for a nice effect on round watches!
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+143
-21
@@ -26,54 +26,103 @@ const uint16_t SELECT_Y = 72;
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const uint16_t DOWN_Y = 117;
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#endif
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#if PBL_ROUND
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#define ANIM_DISTANCE 4
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#else
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#define ANIM_DISTANCE 5
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#endif
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static const GRect s_base_grect_rect = GRect(PBL_DISPLAY_WIDTH - ACTION_BAR_WIDTH, 0, ACTION_BAR_WIDTH, PBL_DISPLAY_HEIGHT);
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static NeatBarLayer *s_current_neat_bar = NULL;
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static Animation *s_animate_move(NeatBarLayer *neat_bar, uint8_t button_index, bool move_on_y_axis, int16_t distance) {
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BitmapLayer *bitmap_layer = NULL;
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static GRect s_get_home_frame(NeatBarLayer *neat_bar, uint8_t button_index) {
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int16_t y_offset = neat_bar->main_grect.origin.y;
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int8_t spread = neat_bar->spread;
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uint16_t width = neat_bar->main_grect.size.w;
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switch (button_index) {
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case BUTTON_ID_UP:
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return GRect(ICON_X_OFFSET, UP_Y - spread - y_offset, width, 25);
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case BUTTON_ID_SELECT:
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return GRect(ICON_X_OFFSET, SELECT_Y - y_offset, width, 25);
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case BUTTON_ID_DOWN:
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return GRect(ICON_X_OFFSET, DOWN_Y + spread - y_offset, width, 25);
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default:
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return GRectZero;
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}
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}
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// Performs a press or release animation for a single button, anchored to its
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// home position. Duplicate events (press when already pressed, release when
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// already released) are ignored so overlapping animations cannot accumulate
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// drift.
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static void s_animate_icon(NeatBarLayer *neat_bar, uint8_t button_index, bool is_press) {
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BitmapLayer *bitmap_layer;
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bool *pressed;
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switch (button_index) {
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case BUTTON_ID_UP:
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bitmap_layer = neat_bar->up_layer;
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pressed = &neat_bar->up_pressed;
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break;
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case BUTTON_ID_SELECT:
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bitmap_layer = neat_bar->select_layer;
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pressed = &neat_bar->select_pressed;
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break;
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case BUTTON_ID_DOWN:
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bitmap_layer = neat_bar->down_layer;
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pressed = &neat_bar->down_pressed;
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break;
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default:
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return NULL;
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return;
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}
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if (!bitmap_layer) {
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return NULL;
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if (!bitmap_layer)
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return;
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if (is_press) {
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if (*pressed)
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return;
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*pressed = true;
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} else {
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if (!*pressed)
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return;
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*pressed = false;
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}
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// legacy animation: no icon movement, just invert the background third
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if (neat_bar->animations_legacy_pressed_color) {
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layer_mark_dirty(neat_bar->main_layer);
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return;
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}
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Layer *layer = bitmap_layer_get_layer(bitmap_layer);
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GRect from_frame = layer_get_frame(layer);
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GRect to_frame = from_frame;
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if (move_on_y_axis) {
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to_frame.origin.y += distance;
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GRect home = s_get_home_frame(neat_bar, button_index);
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// off = home shifted by -distance (the "pressed" position)
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GRect off = home;
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int16_t distance = neat_bar->animations_move_distance;
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if (neat_bar->animations_move_on_y_axis) {
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off.origin.y -= distance;
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} else {
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to_frame.origin.x += distance;
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off.origin.x -= distance;
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}
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PropertyAnimation *prop_anim = property_animation_create_layer_frame(layer, &from_frame, &to_frame);
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return property_animation_get_animation(prop_anim);
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GRect from = is_press ? home : off;
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GRect to = is_press ? off : home;
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PropertyAnimation *prop_anim = property_animation_create_layer_frame(layer, &from, &to);
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Animation *anim = property_animation_get_animation(prop_anim);
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animation_set_duration(anim, neat_bar->animations_duration);
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animation_schedule(anim);
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}
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static void s_icon_down_handler(NeatBarLayer *neat_bar, uint8_t button_index) {
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Animation *anim = s_animate_move(neat_bar, button_index, false, -4);
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animation_set_duration(anim, 80);
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animation_schedule(anim);
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s_animate_icon(neat_bar, button_index, true);
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}
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static void s_icon_up_handler(NeatBarLayer *neat_bar, uint8_t button_index) {
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Animation *anim = s_animate_move(neat_bar, button_index, false, 4);
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animation_set_duration(anim, 80);
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animation_schedule(anim);
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s_animate_icon(neat_bar, button_index, false);
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}
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static void s_up_down_handler(ClickRecognizerRef recognizer, void *context) {
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@@ -96,9 +145,32 @@ static void s_select_up_handler(ClickRecognizerRef recognizer, void *context) {
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}
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static void s_main_layer_update_proc(Layer *layer, GContext *ctx) {
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NeatBarLayer *neat_bar = s_current_neat_bar;
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GRect bounds = layer_get_bounds(layer);
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graphics_context_set_antialiased(ctx, false);
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graphics_context_set_fill_color(ctx, s_current_neat_bar->background_color);
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graphics_fill_rect(ctx, layer_get_bounds(layer), s_current_neat_bar->corner_radius, s_current_neat_bar->x_offset > 0 ? GCornersAll : GCornersLeft);
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graphics_context_set_fill_color(ctx, neat_bar->background_color);
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graphics_fill_rect(ctx, bounds, neat_bar->corner_radius, neat_bar->x_offset > 0 ? GCornersAll : GCornersLeft);
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// legacy animation: invert the background third for any pressed button
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if (neat_bar->animations_legacy_pressed_color) {
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int16_t third_height = bounds.size.h / 3;
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uint16_t radius = neat_bar->corner_radius;
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uint16_t inner_radius = radius > 0 ? radius - 1 : 0;
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graphics_context_set_fill_color(ctx, *(neat_bar->animations_legacy_pressed_color));
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if (neat_bar->up_pressed) {
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graphics_fill_rect(ctx, GRect(1, 1, bounds.size.w - 2, third_height - 2), inner_radius,
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neat_bar->x_offset > 0 ? GCornersTop : GCornerTopLeft);
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}
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if (neat_bar->select_pressed) {
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graphics_fill_rect(ctx, GRect(1, third_height + 1, bounds.size.w - 2, third_height - 2), 0, GCornerNone);
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}
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if (neat_bar->down_pressed) {
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graphics_fill_rect(ctx, GRect(1, third_height * 2 + 1, bounds.size.w - 2, bounds.size.h - third_height * 2 - 2), inner_radius,
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neat_bar->x_offset > 0 ? GCornersBottom : GCornerBottomLeft);
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}
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}
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}
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static void s_base_click_config_provider(void *config_context) {
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@@ -138,6 +210,7 @@ static void s_recenter_icons(NeatBarLayer *neat_bar) {
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}
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}
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// match stock rectangular aesthetic (except for icon x offset)
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void neat_bar_layer_set_theme_default_rect(NeatBarLayer *neat_bar) {
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neat_bar_layer_set_floating(neat_bar, false);
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neat_bar->main_grect = s_base_grect_rect;
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@@ -146,11 +219,13 @@ void neat_bar_layer_set_theme_default_rect(NeatBarLayer *neat_bar) {
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s_recenter_icons(neat_bar);
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}
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void neat_bar_layer_set_theme_legacy_rect(NeatBarLayer *neat_bar) {
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// match SDK 2.X aesthetic
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void neat_bar_layer_set_theme_legacy_rect(NeatBarLayer *neat_bar, GColor8 *pressed_color) {
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neat_bar_layer_set_floating(neat_bar, false);
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neat_bar->main_grect = GRect(s_base_grect_rect.origin.x, 4, s_base_grect_rect.size.w, s_base_grect_rect.size.h - 8);
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layer_set_frame(neat_bar->main_layer, neat_bar->main_grect);
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neat_bar_layer_set_corner_radius(neat_bar, 3);
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neat_bar_layer_set_animations_type(neat_bar, pressed_color);
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s_recenter_icons(neat_bar);
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}
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@@ -165,6 +240,30 @@ void neat_bar_layer_set_click_config_provider(NeatBarLayer *neat_bar, ClickConfi
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s_update_click_config_provider(neat_bar);
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}
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void neat_bar_layer_set_animations_move_distance(NeatBarLayer *neat_bar, int8_t distance) {
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if (distance == neat_bar->animations_move_distance) {
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return;
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}
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neat_bar->animations_move_distance = distance;
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}
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// default: false
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void neat_bar_layer_set_animations_move_axis(NeatBarLayer *neat_bar, bool use_y_axis) {
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if (use_y_axis == neat_bar->animations_move_on_y_axis) {
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return;
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}
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neat_bar->animations_move_on_y_axis = use_y_axis;
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}
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// default: 144
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void neat_bar_layer_set_animations_duration(NeatBarLayer *neat_bar, uint8_t duration_ms) {
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if (duration_ms == neat_bar->animations_duration) {
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return;
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}
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neat_bar->animations_duration = duration_ms;
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}
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// default: 0
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void neat_bar_layer_set_floating(NeatBarLayer *neat_bar, uint16_t x_offset) {
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if (x_offset == neat_bar->x_offset) {
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return;
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@@ -175,6 +274,7 @@ void neat_bar_layer_set_floating(NeatBarLayer *neat_bar, uint16_t x_offset) {
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layer_mark_dirty(neat_bar->main_layer);
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}
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// default: ACTION_BAR_WIDTH
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void neat_bar_layer_set_width(NeatBarLayer *neat_bar, uint16_t width) {
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if (width == neat_bar->main_grect.size.w) {
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return;
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@@ -192,6 +292,7 @@ void neat_bar_layer_set_width(NeatBarLayer *neat_bar, uint16_t width) {
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s_recenter_icons(neat_bar);
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}
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// default: PBL_DISPLAY_HEIGHT
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void neat_bar_layer_set_height(NeatBarLayer *neat_bar, uint16_t height) {
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if (height == neat_bar->main_grect.size.h) {
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return;
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@@ -201,6 +302,7 @@ void neat_bar_layer_set_height(NeatBarLayer *neat_bar, uint16_t height) {
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layer_mark_dirty(neat_bar->main_layer);
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}
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// default: 0
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void neat_bar_layer_set_y_offset(NeatBarLayer *neat_bar, uint16_t y_offset) {
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if (y_offset == neat_bar->main_grect.origin.y) {
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return;
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@@ -211,6 +313,7 @@ void neat_bar_layer_set_y_offset(NeatBarLayer *neat_bar, uint16_t y_offset) {
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s_recenter_icons(neat_bar);
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}
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// default: 0
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void neat_bar_layer_set_corner_radius(NeatBarLayer *neat_bar, uint16_t corner_radius) {
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if (corner_radius == neat_bar->corner_radius) {
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return;
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@@ -219,6 +322,7 @@ void neat_bar_layer_set_corner_radius(NeatBarLayer *neat_bar, uint16_t corner_ra
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layer_mark_dirty(neat_bar->main_layer);
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}
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// default: GColorBlack
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void neat_bar_layer_set_background_color(NeatBarLayer *neat_bar, GColor background_color) {
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if (gcolor_equal(background_color, neat_bar->background_color)) {
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return;
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@@ -227,6 +331,16 @@ void neat_bar_layer_set_background_color(NeatBarLayer *neat_bar, GColor backgrou
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layer_mark_dirty(neat_bar->main_layer);
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}
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// default: NULL (null disables legacy animations)
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void neat_bar_layer_set_animations_type(NeatBarLayer *neat_bar, GColor8 *pressed_color) {
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if (pressed_color->argb == neat_bar->animations_legacy_pressed_color->argb) {
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return;
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}
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neat_bar->animations_legacy_pressed_color = pressed_color;
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layer_mark_dirty(neat_bar->main_layer);
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}
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// default: 0
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void neat_bar_layer_set_spread(NeatBarLayer *neat_bar, int8_t spread) {
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if (spread == neat_bar->spread) {
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return;
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@@ -235,6 +349,7 @@ void neat_bar_layer_set_spread(NeatBarLayer *neat_bar, int8_t spread) {
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s_recenter_icons(neat_bar);
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}
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// constraints: must be <=25px in height (width is only constrained to the width of the bar)
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void neat_bar_layer_set_icon(NeatBarLayer *neat_bar, ButtonId button_id, GBitmap *icon) {
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BitmapLayer *current_bitmap_layer;
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uint16_t y_pos;
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@@ -290,6 +405,13 @@ NeatBarLayer *neat_bar_layer_create() {
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neat_bar->corner_radius = 0;
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neat_bar->x_offset = 0;
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neat_bar->spread = 0;
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neat_bar->animations_duration = 144;
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neat_bar->animations_move_on_y_axis = false;
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neat_bar->animations_move_distance = ANIM_DISTANCE;
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neat_bar->animations_legacy_pressed_color = NULL;
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neat_bar->up_pressed = false;
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neat_bar->select_pressed = false;
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neat_bar->down_pressed = false;
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neat_bar->context = NULL;
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layer_set_update_proc(neat_bar->main_layer, s_main_layer_update_proc);
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s_current_neat_bar = neat_bar;
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+12
-2
@@ -17,14 +17,24 @@ typedef struct {
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uint16_t corner_radius;
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uint16_t x_offset;
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int8_t spread;
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//bool use_legacy_animations
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uint8_t animations_duration;
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bool animations_move_on_y_axis;
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int8_t animations_move_distance;
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GColor8 *animations_legacy_pressed_color;
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bool up_pressed;
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bool select_pressed;
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bool down_pressed;
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void *context;
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} NeatBarLayer;
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void neat_bar_layer_set_theme_default_rect(NeatBarLayer *neat_bar);
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void neat_bar_layer_set_theme_legacy_rect(NeatBarLayer *neat_bar);
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void neat_bar_layer_set_theme_legacy_rect(NeatBarLayer *neat_bar, GColor8 *pressed_color);
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void neat_bar_layer_add_to_window(NeatBarLayer *neat_bar, Window *window);
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void neat_bar_layer_set_click_config_provider(NeatBarLayer *neat_bar, ClickConfigProvider click_config_provider);
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void neat_bar_layer_set_animations_move_distance(NeatBarLayer *neat_bar, int8_t distance);
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void neat_bar_layer_set_animations_move_axis(NeatBarLayer *neat_bar, bool use_y_axis);
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void neat_bar_layer_set_animations_duration(NeatBarLayer *neat_bar, uint8_t duration_ms);
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void neat_bar_layer_set_animations_type(NeatBarLayer *neat_bar, GColor8 *pressed_color);
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void neat_bar_layer_set_floating(NeatBarLayer *neat_bar, uint16_t x_offset);
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void neat_bar_layer_set_width(NeatBarLayer *neat_bar, uint16_t width);
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void neat_bar_layer_set_height(NeatBarLayer *neat_bar, uint16_t height);
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Reference in New Issue
Block a user