Add raise/rest animations for part swaps
This commit is contained in:
66
src/c/main.c
66
src/c/main.c
@@ -17,10 +17,14 @@ static GBitmap *s_head_current;
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static GBitmap *s_butt_current;
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static GBitmap *s_butt_current;
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static GBitmap *s_head_next;
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static GBitmap *s_head_next;
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static GBitmap *s_butt_next;
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static GBitmap *s_butt_next;
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static GRect s_guy_head_grect_on = GRect(PBL_IF_ROUND_ELSE(0, -30), PBL_IF_ROUND_ELSE(0, -16), 260, 115);
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static GRect s_guy_head_grect_off = GRect(PBL_IF_ROUND_ELSE(-260, -230), PBL_IF_ROUND_ELSE(0, -16), 260, 115);
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// declare positions for animation stages
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static GRect s_guy_butt_grect_on = GRect(PBL_IF_ROUND_ELSE(0, -30), PBL_IF_ROUND_ELSE(145, 129), 260, 115);
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static GRect s_guy_head_grect_on_screen_raised = GRect(PBL_IF_ROUND_ELSE(0, -30), PBL_IF_ROUND_ELSE(-15, -31), 260, 115);
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static GRect s_guy_butt_grect_off = GRect(PBL_IF_ROUND_ELSE(260, 170), PBL_IF_ROUND_ELSE(145, 129), 260, 115);
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static GRect s_guy_head_grect_off_screen_raised = GRect(PBL_IF_ROUND_ELSE(-260, -230), PBL_IF_ROUND_ELSE(-15, -31), 260, 115);
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static GRect s_guy_head_grect_on_screen_resting = GRect(PBL_IF_ROUND_ELSE(0, -30), PBL_IF_ROUND_ELSE(0, -16), 260, 115);
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static GRect s_guy_butt_grect_on_screen_raised = GRect(PBL_IF_ROUND_ELSE(0, -30), PBL_IF_ROUND_ELSE(160, 144), 260, 115);
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static GRect s_guy_butt_grect_off_screen_raised = GRect(PBL_IF_ROUND_ELSE(260, 170), PBL_IF_ROUND_ELSE(160, 144), 260, 115);
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static GRect s_guy_butt_grect_on_screen_resting = GRect(PBL_IF_ROUND_ELSE(0, -30), PBL_IF_ROUND_ELSE(145, 129), 260, 115);
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// declare lookup tables
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// declare lookup tables
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static const uint8_t s_head_count = 25;
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static const uint8_t s_head_count = 25;
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@@ -91,12 +95,6 @@ static void update_minute_30_out_handler(Animation *animation, bool finished, vo
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bitmap_layer_set_bitmap(s_guy_butt_layer, s_butt_current);
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bitmap_layer_set_bitmap(s_guy_butt_layer, s_butt_current);
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bitmap_layer_set_bitmap(s_guy_head_layer, s_head_current);
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bitmap_layer_set_bitmap(s_guy_head_layer, s_head_current);
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// animate return
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Animation *butt_in_anim = property_animation_get_animation(property_animation_create_layer_frame(bitmap_layer_get_layer(s_guy_butt_layer), &s_guy_butt_grect_off, &s_guy_butt_grect_on));
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animation_set_curve(butt_in_anim, AnimationCurveEaseOut);
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animation_set_duration(butt_in_anim, 350);
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animation_schedule(butt_in_anim);
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// calc next values
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// calc next values
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s_butt_next = gbitmap_create_with_resource(s_random_butts[rand() % s_butt_count]);
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s_butt_next = gbitmap_create_with_resource(s_random_butts[rand() % s_butt_count]);
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s_random_color_next = s_dark_bg_colors[rand() % s_color_count]; // next color
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s_random_color_next = s_dark_bg_colors[rand() % s_color_count]; // next color
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@@ -105,12 +103,25 @@ static void update_minute_30_out_handler(Animation *animation, bool finished, vo
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static void update_minute_30() {
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static void update_minute_30() {
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update_minute_1();
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update_minute_1();
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// swap the silly butt on half-hour intervals
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// animate silly butt swap
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Animation *butt_out_anim = property_animation_get_animation(property_animation_create_layer_frame(bitmap_layer_get_layer(s_guy_butt_layer), &s_guy_butt_grect_on, &s_guy_butt_grect_off));
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//// raise
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Animation *butt_raise_anim = property_animation_get_animation(property_animation_create_layer_frame(bitmap_layer_get_layer(s_guy_butt_layer), &s_guy_butt_grect_on_screen_resting, &s_guy_butt_grect_on_screen_raised));
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animation_set_curve(butt_raise_anim, AnimationCurveEaseOut);
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animation_set_duration(butt_raise_anim, 350);
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//// out
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Animation *butt_out_anim = property_animation_get_animation(property_animation_create_layer_frame(bitmap_layer_get_layer(s_guy_butt_layer), &s_guy_butt_grect_on_screen_raised, &s_guy_butt_grect_off_screen_raised));
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animation_set_curve(butt_out_anim, AnimationCurveEaseOut);
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animation_set_curve(butt_out_anim, AnimationCurveEaseOut);
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animation_set_duration(butt_out_anim, 350);
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animation_set_duration(butt_out_anim, 350);
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//// back in
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Animation *butt_in_anim = animation_clone(butt_out_anim);
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animation_set_reverse(butt_in_anim, true);
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//// set handler on out (after clone)
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animation_set_handlers(butt_out_anim, (AnimationHandlers){.stopped = update_minute_30_out_handler}, NULL);
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animation_set_handlers(butt_out_anim, (AnimationHandlers){.stopped = update_minute_30_out_handler}, NULL);
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animation_schedule(butt_out_anim);
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//// back to resting
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Animation *butt_rest_anim = animation_clone(butt_raise_anim);
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animation_set_reverse(butt_rest_anim, true);
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//// do it!
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animation_schedule(animation_sequence_create(butt_raise_anim, butt_out_anim, butt_in_anim, butt_rest_anim, NULL));
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}
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}
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static void update_minute_60_out_handler(Animation *animation, bool finished, void *context) {
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static void update_minute_60_out_handler(Animation *animation, bool finished, void *context) {
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@@ -127,12 +138,6 @@ static void update_minute_60_out_handler(Animation *animation, bool finished, vo
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bitmap_layer_set_bitmap(s_guy_head_layer, s_head_current);
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bitmap_layer_set_bitmap(s_guy_head_layer, s_head_current);
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bitmap_layer_set_bitmap(s_guy_butt_layer, s_butt_current);
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bitmap_layer_set_bitmap(s_guy_butt_layer, s_butt_current);
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// animate return
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Animation *head_in_anim = property_animation_get_animation(property_animation_create_layer_frame(bitmap_layer_get_layer(s_guy_head_layer), &s_guy_head_grect_off, &s_guy_head_grect_on));
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animation_set_curve(head_in_anim, AnimationCurveEaseOut);
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animation_set_duration(head_in_anim, 350);
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animation_schedule(head_in_anim);
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// calc next values
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// calc next values
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s_head_next = gbitmap_create_with_resource(s_random_heads[rand() % s_head_count]);
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s_head_next = gbitmap_create_with_resource(s_random_heads[rand() % s_head_count]);
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s_random_color_next = s_dark_bg_colors[rand() % s_color_count]; // next color
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s_random_color_next = s_dark_bg_colors[rand() % s_color_count]; // next color
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@@ -141,12 +146,25 @@ static void update_minute_60_out_handler(Animation *animation, bool finished, vo
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static void update_minute_60() {
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static void update_minute_60() {
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update_minute_1();
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update_minute_1();
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// swap the silly head on hour intervals
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// animate silly butt swap
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Animation *head_out_anim = property_animation_get_animation(property_animation_create_layer_frame(bitmap_layer_get_layer(s_guy_head_layer), &s_guy_head_grect_on, &s_guy_head_grect_off));
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//// raise
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Animation *head_raise_anim = property_animation_get_animation(property_animation_create_layer_frame(bitmap_layer_get_layer(s_guy_head_layer), &s_guy_head_grect_on_screen_resting, &s_guy_head_grect_on_screen_raised));
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animation_set_curve(head_raise_anim, AnimationCurveEaseOut);
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animation_set_duration(head_raise_anim, 350);
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//// out
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Animation *head_out_anim = property_animation_get_animation(property_animation_create_layer_frame(bitmap_layer_get_layer(s_guy_head_layer), &s_guy_head_grect_on_screen_raised, &s_guy_head_grect_off_screen_raised));
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animation_set_curve(head_out_anim, AnimationCurveEaseOut);
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animation_set_curve(head_out_anim, AnimationCurveEaseOut);
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animation_set_duration(head_out_anim, 350);
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animation_set_duration(head_out_anim, 350);
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//// back in
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Animation *head_in_anim = animation_clone(head_out_anim);
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animation_set_reverse(head_in_anim, true);
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//// set handler on out (after clone)
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animation_set_handlers(head_out_anim, (AnimationHandlers){.stopped = update_minute_60_out_handler}, NULL);
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animation_set_handlers(head_out_anim, (AnimationHandlers){.stopped = update_minute_60_out_handler}, NULL);
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animation_schedule(head_out_anim);
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//// back to resting
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Animation *head_rest_anim = animation_clone(head_raise_anim);
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animation_set_reverse(head_rest_anim, true);
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//// do it!
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animation_schedule(animation_sequence_create(head_raise_anim, head_out_anim, head_in_anim, head_rest_anim, NULL));
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}
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}
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static void minute_handler(struct tm *tick_time, TimeUnits units_changed) {
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static void minute_handler(struct tm *tick_time, TimeUnits units_changed) {
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@@ -169,8 +187,8 @@ static void main_window_load(Window *window) {
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Layer *window_layer = window_get_root_layer(window);
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Layer *window_layer = window_get_root_layer(window);
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// format silly guy layers
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// format silly guy layers
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s_guy_head_layer = bitmap_layer_create(s_guy_head_grect_on);
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s_guy_head_layer = bitmap_layer_create(s_guy_head_grect_on_screen_resting);
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s_guy_butt_layer = bitmap_layer_create(s_guy_butt_grect_on);
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s_guy_butt_layer = bitmap_layer_create(s_guy_butt_grect_on_screen_resting);
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bitmap_layer_set_compositing_mode(s_guy_head_layer, GCompOpSet);
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bitmap_layer_set_compositing_mode(s_guy_head_layer, GCompOpSet);
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bitmap_layer_set_alignment(s_guy_head_layer, GAlignLeft);
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bitmap_layer_set_alignment(s_guy_head_layer, GAlignLeft);
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bitmap_layer_set_bitmap(s_guy_head_layer, s_head_current);
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bitmap_layer_set_bitmap(s_guy_head_layer, s_head_current);
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