Initial commit
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138
src/c/main.c
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138
src/c/main.c
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#include <pebble.h>
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#include "palette_manip.h"
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// declare general static pointers
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static Window *s_main_window;
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static BitmapLayer *s_guy_head_layer;
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static BitmapLayer *s_guy_butt_layer;
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// declare silly guy parts
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static GColor8 s_random_color_current;
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static GColor8 s_random_color_next;
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static GBitmap *s_head_current;
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static GBitmap *s_butt_current;
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static GBitmap *s_head_next;
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static GBitmap *s_butt_next;
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// declare lookup tables
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static const uint32_t randomHeadPool[] = {
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RESOURCE_ID_H001, RESOURCE_ID_H002, RESOURCE_ID_H003,
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RESOURCE_ID_H004, RESOURCE_ID_H005, RESOURCE_ID_H006,
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RESOURCE_ID_H007, RESOURCE_ID_H008, RESOURCE_ID_H009,
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RESOURCE_ID_H010, RESOURCE_ID_H011, RESOURCE_ID_H012,
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RESOURCE_ID_H013, RESOURCE_ID_H014, RESOURCE_ID_H015,
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RESOURCE_ID_H016, RESOURCE_ID_H017, RESOURCE_ID_H018,
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RESOURCE_ID_H019, RESOURCE_ID_H020, RESOURCE_ID_H021,
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RESOURCE_ID_H022
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};
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static const uint32_t randomButtPool[] = {
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RESOURCE_ID_B001, RESOURCE_ID_B002, RESOURCE_ID_B003,
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RESOURCE_ID_B004, RESOURCE_ID_B005, RESOURCE_ID_B006,
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RESOURCE_ID_B007, RESOURCE_ID_B008, RESOURCE_ID_B009,
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RESOURCE_ID_B010, RESOURCE_ID_B011, RESOURCE_ID_B012,
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RESOURCE_ID_B013, RESOURCE_ID_B014, RESOURCE_ID_B015,
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RESOURCE_ID_B016, RESOURCE_ID_B017, RESOURCE_ID_B018,
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RESOURCE_ID_B019, RESOURCE_ID_B020, RESOURCE_ID_B021,
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RESOURCE_ID_B022, RESOURCE_ID_XB001, RESOURCE_ID_XB002,
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RESOURCE_ID_XB003, RESOURCE_ID_XB004
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};
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static const GColor8 darkBGColorPool[] = {
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// Red
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GColorFolly,
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GColorRed,
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// Orange
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GColorOrange,
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GColorRajah,
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GColorSunsetOrange,
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// Yellow
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GColorChromeYellow,
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GColorIcterine,
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GColorPastelYellow,
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GColorYellow,
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// Green
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GColorInchworm,
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GColorJaegerGreen,
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GColorKellyGreen,
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GColorMintGreen,
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// Blue
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GColorElectricBlue,
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GColorTiffanyBlue,
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GColorVividCerulean,
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// Purple
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GColorLavenderIndigo,
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GColorPurpureus,
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GColorRichBrilliantLavender,
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// Pink
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GColorBrilliantRose,
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GColorMelon,
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// Brown
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GColorRoseVale
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};
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// define contents of the Window upon load
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static void main_window_load(Window *window) {
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// format silly guy layers
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s_guy_head_layer = bitmap_layer_create(GRect(PBL_IF_ROUND_ELSE(0, -30), PBL_IF_ROUND_ELSE(0, -16), 260, 115));
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s_guy_butt_layer = bitmap_layer_create(GRect(PBL_IF_ROUND_ELSE(0, -30), PBL_IF_ROUND_ELSE(145, 129), 260, 115));
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bitmap_layer_set_compositing_mode(s_guy_head_layer, GCompOpSet);
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bitmap_layer_set_background_color(s_guy_head_layer, GColorBlack);
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bitmap_layer_set_bitmap(s_guy_head_layer, s_head_current);
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bitmap_layer_set_compositing_mode(s_guy_butt_layer, GCompOpSet);
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bitmap_layer_set_background_color(s_guy_butt_layer, GColorBlack);
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bitmap_layer_set_bitmap(s_guy_butt_layer, s_butt_current);
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// add silly guy layers as children to window
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Layer *window_layer = window_get_root_layer(window);
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layer_add_child(window_layer, bitmap_layer_get_layer(s_guy_head_layer));
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layer_add_child(window_layer, bitmap_layer_get_layer(s_guy_butt_layer));
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}
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// free memory on Window close;
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// this means matching all "_create"'s from main_window_load with "_destroy"
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static void main_window_unload(Window *window) {
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bitmap_layer_destroy(s_guy_head_layer);
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bitmap_layer_destroy(s_guy_butt_layer);
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}
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// set up the app on launch (don't put app logic in here);
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static void init() {
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// create main Window element and assign to pointer
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s_main_window = window_create();
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// set handlers to manage the elements inside the Window
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window_set_window_handlers(s_main_window, (WindowHandlers) {
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.load = main_window_load,
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.unload = main_window_unload
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});
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// load initial batch of silly guy parts into memory
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s_head_current = gbitmap_create_with_resource(randomHeadPool[rand()%22]);
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s_butt_current = gbitmap_create_with_resource(randomButtPool[rand()%26]);
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s_head_next = gbitmap_create_with_resource(randomHeadPool[rand()%22]);
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s_butt_next = gbitmap_create_with_resource(randomButtPool[rand()%26]);
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// pick starting colors
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s_random_color_current = darkBGColorPool[rand()%22];
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s_random_color_next = darkBGColorPool[rand()%22];
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replace_gbitmap_color(GColorGreen, s_random_color_current, s_head_current, NULL);
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replace_gbitmap_color(GColorGreen, s_random_color_current, s_butt_current, NULL);
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// show the Window on the watch, with animated=true
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window_stack_push(s_main_window, true);
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}
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// free memory on app exit;
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// this means matching all "_create"'s from init() with "_destroy"
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static void deinit() {
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gbitmap_destroy(s_head_current);
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gbitmap_destroy(s_butt_current);
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gbitmap_destroy(s_head_next);
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gbitmap_destroy(s_butt_next);
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window_destroy(s_main_window);
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}
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int main(void) {
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init();
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app_event_loop();
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deinit();
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}
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